PICK ONE
PICK ONE
XR Installation, Cologne, Germany, 2026Engine Development: Shipeng Ouyang
Animation: Hojin Lee, Jiwoo Kim, Jinyoung Yoo
Set Design & Research: Jin-a Lee
Sound: On Lee
AI Prompting: Yoonha Song
Poster Design: Hyunji Seo
Installation: Hyunji Seo, Jin-a Lee, On Lee, Yoonha Song
Watch documentation: verison A
A central component of PICK ONE is the coexistence of two parallel XR environments, each constructing a distinct experiential logic.
Version A
Recurring visual motifs from these campaigns were analyzed, layered, and reconfigured within a contemporary context. While each figure performs different visual actions and occupies distinct social roles, all ultimately arrive at the same conclusion: the repeated offering of a box of chocolates as a reward. The endings unfold almost like a copy-and-paste structure, repeating identical gestures and phrases despite their differing appearances.
In this version, the box of chocolates functions as a metaphor for normative reward systems tied to heteronormative and modernist models of life. What initially appears familiar, comforting, and realistic is gradually revealed to be entirely artificial: both the figures and the objects exist solely as simulated images generated within digital systems.
Version A questions the illusion of normality and exposes the constructed nature of hegemonic ideals. At the same time, it offers a critical perspective on the recent resurgence of “TradWife” aesthetics and narratives circulating through social media, examining how historical structures of gendered desire.
From version B to version A
Version B
Version B constructs a counter-space in which difference is not treated as something to be regulated, but understood as value in itself.
The XR environment is composed of deliberately unrealistic imagery, yet paradoxically it resonates more deeply with lived experience than normative ideals do. This contrast reveals the central tension of the work: what appears realistic and “natural” within dominant social systems is often highly constructed and illusory, while queer-feminist imaginaries—frequently dismissed as unrealistic—can feel profoundly intuitive, embodied, and real.
A central spatial element is a circular body of water that visitors are invited to step onto. Defying physical expectations, the water supports the body, reconfiguring the relationship between presence, perception, and belief. Through this impossible yet tangible interaction, the work challenges assumptions about what is considered stable, believable, or natural.
A physical mirror object further confronts visitors with their own reflection, accompanied by the message:
“You are so beautiful, even more yourself.”
This gesture functions as a direct act of resistance against systems of categorization and social normalization. Rather than reinforcing imposed identities, it invites forms of self-recognition that exist beyond externally enforced frameworks, offering a counter-response to normative structures and their mechanisms of control.
From version A to version B
Installation view with visitors
Dissociative Identity
Dissociative Identity II
XR Installation, Theater an der Ruhr, Mülheim an der Ruhr, Germany, 2024Sound: Hojin LEE
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In the Head
XR Installation, Cologne, Germany, 2024Sound: Hojin LEE
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Dissociative Identity I
XR Installation, Tanzhaus NRW, Düsseldorf, Germany, 2024Sound: Hojin LEE
Technical Support: Yoonah Song
Watch documentation
Characters
XR Installation & Single-channel videos, Cologne, Germany, 2023Sound: Hojin LEE
Technical Support: Tadaomi Kageyama
Watch XR documentation
In the XR space, real and virtual mirrors confront the viewer with layered reflections of the self and others. Meanwhile, the animations explore the emotional logic of these characters in poetic, symbolic form.
Thread LEE
Single-channel video, 3min 5sec, 2023
Single-channel video, 3min 5sec, 2023
Sound: Ting Chun Liu
Thread LEE cannot stop crying. Her tears form threads—delicate yet unending. As they accumulate, they overwhelm her, forcing her to find a way to process them in her own instinctive, bodily language.
Face KIM
Single-channel video, 3min 8sec, 2023
Single-channel video, 3min 8sec, 2023
Sound: Ting Chun Liu
Face KIM’s body and head are constantly separated—especially during moments of emotional shock. The body endlessly searches for the head, but the character seems condemned to live in this fragmented state, gradually accepting it as part of her fate.
The Way of Being
Erasing Folk Tales
Three single-channel videos, 2023This subseries challenges the ideological violence embedded in traditional Korean folktales that are still recommended as required reading for children. By deconstructing books such as Kongjwi and Patjwi, Princess Pyounggang and Stupid Ondal, and The Fairy and the Woodcutter, the artist confronts the patriarchal, moralizing, and often misogynistic messages within.
Each video work reenacts a ritual of resistance—physically and symbolically dismantling the texts. The process becomes a reclaiming of childhood, identity, and narrative authority.
The narration in each video represents my younger self.
Kongjwi and Patjwi
Single-channel video, 4min 18sec
Single-channel video, 4min 18sec
Princess Pyounggang and Stupid Ondal
Single-channel video, 3min 25sec
Single-channel video, 3min 25sec
The Fairy and the Woodcutter
Single-channel video, 3min 52sec
Single-channel video, 3min 52sec
? Come from Mars, ? Come from Venus
Digital print, 153mm × 224mm, 2022A direct intervention into the 1992 bestseller Men Are from Mars, Women Are from Venus by John Gray. In this altered version, every gendered term in the original book is redacted and overwritten with arbitrary, meaningless symbols. The act exposes the absurdity of binary assumptions by stripping the text of its central gender essentialist logic.
The final form is a new publication with the title ? come from Mars, ? come from Venus, highlighting the performative and constructed nature of gender categories through language itself.
Moving Drawing
Moving Drawing II_3D
Video, variable dimensions, 2022In this 3D expansion of the project, the artist composed original sound pieces, then designed corresponding 3D drawings for each sonic layer. These elements were animated and spatially arranged to reflect the internal rhythm and texture of the sound.
The work is divided into five parts, each offering different perspectives on how visual forms can be guided by auditory experience.
Part1, Animation, 2022
Part1_180, Animation, 2022
Part2, Animation, 2022
Part2_180, Animation, 2022
Part3, Animation, 2022
Part3_180, Animation, 2022
Part4, Animation, 2022
Part4_180, Animation, 2022
Part5, Animation, 2022
Part5_180, Animation, 2022
Moving Drawing I_2D with AR
Video, variable dimensions, 2021This piece deconstructs open-source soundtracks by isolating the instruments and translating each one into a distinct 2D drawing element.
Using the AR application Artivive, the final drawings are brought to life through augmented reality posters. The viewer can experience each musical-drawing composition by scanning the posters via the Artivive app, transforming a static medium into a layered audiovisual experience.
Part1, AR Poster, 2021
Part2, AR Poster, 2021
Part3, AR Poster, 2021
Part5, AR Poster, 2021